French architecture

 Lucky Few Players Have a Chance to Break Records and Make History

Ultra-luxury travel creation agency, Ariodante, is for the first time revealing details of its work with its latest creation made for just a select few participants. Set to redefine the parameters of live-action immersion as an anti-game, The Queen’s Lost Diamonds is the first unscripted, fully player-led challenge that blurs the lines between fiction and reality. In the making for over three years with dozens of specialists working in secrecy,this is the first of a limited annual series of one-off games, each in a different destination.

With Paris as its playground, The Queen’s Lost Diamonds will happen this autumn over three days and two nights, taking in dozens of historical sites. Players will be hurled into a high-stakes adventure as they investigate a centuries-old conspiracy, attempting to beat the game and solve mysteries that have eluded scholars until now. It will be the longest continuous game ever created with more than a hundred real-time structural scenes and hundreds of actors at a ratio of 30 to a player, which is unheard of even in competitive reality TV shows. It is also the first game to unfold across countless national monuments, cultural institutions and historical venues that are never open to the public, with players delving into ancient manuscripts and historical accounts in spaces where pivotal events took place, meeting luminaries along the way. As they race around the city to beat opponents, their paths will cross with historic figures like King Charles V, Louis XV, Louis-Philippe, Emperors Napoleon I & III, and revered artists such as Delacroix, Madame de Staël, Alexandre Dumas or Alberto Giacometti.

Total secrecy is the fundamental tenet driving the game. Every detail (the central plot, missions, number of players, and even dates of play) are hidden from the public and participants who will receive the dates two months in advance. The lack of detail is not to build intrigue, but integral to the game’s structure, ensuring each player is in the dark and fully autonomous in their decision-making without influence or time to prepare.

In another break from immersive game norms, The Queen’s Lost Diamonds is effectively unscripted with no guardrails. Players will face multiple opponents, dangers and colliding storylines designed to mislead with the game itself an adversary, pushing them to their limits as they set off on fact-finding missions, test personal boundaries and deal with any resulting consequences.

For these reasons, and for player security, access is heavily restricted. Tickets are not for sale and cannot be booked anywhere. Instead, Ariodante CEO Ricardo Araujo will select a handful of applicants made via the agency website based on mindset and drive. Once selected, they will be invited to purchase a ticket to the game, which starts at £437,000 (» USD $588,000) and the psychological gameplay will immediately begin.

Ariodante sets itself apart from ultra-luxury travel agencies and concierge services by creating unrepeatable, and often impossible, adventures around experiences – not the destination – fulfilling the desires of centi-millionaires and billionaires seeking something rare and meaningful that cannot be acquired anywhere else. The Queen’s Lost Diamonds epitomizes this model in game form, promising to be a truly challenging feat where money alone does not guarantee access. The window of opportunity to contribute to how this chapter in French and world history is interpreted is short, but for the successful few, brave enough to play, it will have a transformative effect that lasts a lifetime.

To learn more about participation, visit https://www.ariodantetravel.com/queen-lost-diamonds and catch subtle clues to locations and activities @TheRealTravelAlchemist as the countdown to the game draws closer.